====== Grid Layout Configuration (Unique) ====== The Grid Layout provides dedicated options for organizing graphic objects and app shortcuts into a defined matrix structure. This guide details the specific parameters found within the **Options** (General) tab unique to this row and column arrangement type. For comprehensive instructions regarding shared global properties—including shared **Icon**, **Label**, **Shadow**, and **Background** visual configuration tabs—please refer to the primary **[[layouts:landing|Layout Objects Overview]]**. ===== Configuration Procedure ===== Follow the sequence to apply modifications to the radial layout: - Enter [[section:section1-2-e_beginners_basic_editing_steps|Edit Mode]]. Tap the ++''Edit Off'' icon|{{:ui:ui-icon_edit_mode-edit_off-v4.webp?direct&100}}++ in the lower right to change it to an ++''Edit On'' icon|{{:ui:ui-icon_edit_mode-edit_on-v4.webp?direct&35}}++ - Tap-hold the circle object to select it. - In the ++Object Design Menu (top)|{{:ui:ui-icon_object_design_menu_top-v4.webp?direct&150}}++ select the ++Option icon|{{ :ui:ui-icon_option-25-v4.webp}}++. - Review the menu panels indicated at the bottom of the interface. - Select ''OPTIONS'' to modify the static parameters. - Select ''ANIMATION'' to adjust dynamic behaviors. - Apply the desired variable changes within the respective menus. ===== Unique Options (General) ===== The General Options panel controls the rigid matrix structure unique to this layout type. Refer to **{{:ui:ui-layout_grid-dialog_general-v4.webp|[Insert Grid General Image if available]}}** for visual context. * **Columns:** Defines the total number of vertical columns. * **Rows:** Defines the total number of horizontal rows. * **Launch animation:** - Set the animation triggered upon launching an item. Note that this selection requires the ''PRO'' version upgrade. ==== Launch Sound (Shared Behavior) ==== While present in the general options, these trigger points exist across all layout types. * **Tap, Swipe up, Swipe down, Swipe left, Swipe right:** Assign device audio files to be played upon specific physical interaction types.