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        <title>uiTotalLauncherManual - uitlm-rewrite</title>
        <description>an Unofficial Interactive Total Launcher Manual</description>
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        <title>phase_01</title>
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        <description>Phase 1: The Object (Visual Mastery)

In Total Launcher, everything — an app icon, a text label, a background shape, or a widget — is an “Object”. Learning how to style one object yields knowing how to style them all.

This phase covers the visual attributes:</description>
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        <description>Phase 2: The Canvas (Structure &amp; Workflow)

Now that styling an object is better understood, how is it placed on an object. Total Launcher is not just a grid of icons; it is a free-form design canvas. This phase covers the architecture: Pages, Windows, Layouts, and Positioning.</description>
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        <title>phase-02b</title>
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        <description>Phase 2 (Part B): Advanced Containers (Windows &amp; Folders)

Once the basic Page and Layout is mastered, the next step is mastering “Floating” and “Collapsing” containers. In Total Launcher, these are called Windows and Folders.

Windows (Pop-ups)</description>
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        <title>phase-03</title>
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        <description>Phase 3: The Widgets (Functionality)

Widgets in Total Launcher are independent objects with specialized designs and features. They provide the functionality of a theme, acting as containers for apps, contacts, media controls, and system data.

Overview &amp; Placement</description>
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        <title>phase-04</title>
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        <description>Logic &amp; Behavior (The Magic)

Once the visual structure is built, how it is to behave. This phase covers the “invisible” logic: Actions, Animations, Sequences, and Data Variables.

Actions &amp; Gestures

In Total Launcher, almost every graphic object can be interactive. They are not limited to a single</description>
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