meta data for this page
  •  
Translations of this page:
  • en

This is an old revision of the document!


Total Launcher Gestures Guide: Global Triggers, Invisible Hotspots, and Advanced Homescreen Navigation

Gestures in Total Launcher provide a highly effective way to execute system commands and manipulate custom Android homescreen layouts without relying on visible buttons. By using standard screen swipes, multi-touch inputs, and device sensor triggers, minimalist layouts become easy to achieve by making complex interactions invisible. The system divides these configuration options into global commands applied across the entire interface and object-specific triggers attached directly to individual icons or widgets. Implementing these advanced navigation mechanics maximizes screen real estate while streamlining interface control.

To begin configuring these invisible inputs, navigate to

  • Edit mode > Launcher Options > Key & Gestures.

Introduction to Gestures

Total Launcher supports a wide array of inputs, including standard swipes, multi-touch interactions, and device sensor triggers (shaking or flipping the device). Configuring these allows for a minimalist design by hiding complex functionality behind invisible triggers.

Keys & Gesture Dialog

The Launcher option dialog for Keys & Gestures is shown below, in 3 segmented images:

Keys & Gestures Dialog
1 of 3
Keys & Gestures Dialog
2 of 3
Keys & Gestures Dialog
3 of 3

Navigate to: Launcher Options > Key & Gestures.
Scope: - Applies to the home screen and other launcher windows unless overridden by an object.

Global Gestures

Global gestures are detected on the background of the launcher (empty space) and are not tied to specific objects. These are managed within the main launcher settings.

The Key & Gestures menu separates inputs into standard touch gestures, landscape-specific overrides, and sensor-based actions.

Keys & Gesture Input Description
Home key For devices using Android's “Back-Home-Recent Apps” navigation controls the command can be re-assigned. The Android operating system does not allow third-party launchers to override the input of the Recent Apps button directly. However, any gesture can be assigned by launcher action “Recent Apps”
Back key
Double tap Executes a command upon quickly tapping the screen background twice.
Triple tap Executes a command upon quickly tapping the screen background three times.
Swipe down
(Left half / Right half)
Distinct actions can be assigned to swiping down on the left half versus the right half of the screen.
Swipe up Triggers an action when swiping upward on an empty area.
Pinch out Typically used to toggle Edit mode or open menus.
Two-finger swipe
(Up/Down)
Supports directional swipes using two fingers simultaneously.
Swipe
(Left/Right)
RequiresDisallow page transition by touch to be turned on.
Face down Executes an action when the device is placed screen-down on a flat surface.
Face up Executes an action when the device is placed screen-up.
Shake device Triggers an action when the device is shaken. Includes a Shake sensitivity setting.

Landscape Mode

The Gestures Landscape section allows for a distinct set of actions when the device is rotated.

  • Different actions for landscape: - Enabling this toggle allows the user to assign unique actions to the gestures listed above when the device is in landscape orientation.

Advanced Settings

Additional configuration options are available at the bottom of the Key & Gestures menu.

  • Gesture animation: - Toggles the visual feedback when a gesture is recognized.
  • Gesture vibration: - Toggles haptic feedback when a gesture is executed.
  • Disable long-press background: - Prevents the long-press action from opening the launcher menu. Note that the menu can still be accessed via the Pinch out gesture (or Pinch in depending on configuration) even if this is enabled.

Launcher Action Alternatives

Gestures are generally global in nature. Look at Total Launcher's "Launcher Actions" as an alternative to accomplishing object-specific actions.

Object-Specific Gestures

Gestures can also be assigned to individual objects, such as app icons, graphic images, or text. This allows a single object to perform multiple functions.

  • Configuration: - Select an object in Edit mode, then navigate to the object's Action menu .
  • Swipe Actions: - Determines what happens when the user swipes directly on the specific object.
    • Direction: - Directions for object swipes are generally limited to the four cardinal directions (Up, Down, Left, Right) relative to the object.

Examples of object-specific configurations:

  1. Folder Emulation: - Tapping an icon opens the app; swiping up on the same icon opens a folder. For example, tapping opens a Finance folder containing all financial-related apps, while swiping left opens ABC Bank and swiping right opens the primary credit card.
  2. Widget Control: - Swiping on a music widget changes the media volume.

Layout Strategies

For theme designers, gestures offer a way to maintain a clean aesthetic while retaining complex functionality. Advanced implementations often involve invisible objects or “hotspots.”

  • Invisible Hotspots: - Places a transparent Graphic object (opacity set to 0) over a specific area of the wallpaper.
  • Layering (Z-Index): - Ensures the invisible object intercepts touch events by placing it above other elements. This is achieved by selecting the object in Edit mode and using the “Bring to front” or “Order” commands to move it to the top layer.
  • Action Assignment: - Assigns a Tap or Swipe action to this invisible object to trigger the desired command.

This technique is useful for:

  1. Stealth Navigation: - Creating secret tap zones to reveal hidden windows.
  2. Custom Controls: - Overlaying gesture areas on top of static wallpapers to simulate interactive buttons.
  3. Conflict Resolution: - If a widget has internal touch controls that conflict with a global swipe gesture, placing a container or invisible object on top can manage how the touch is intercepted.

Note: When Edit mode is active, some gestures may be disabled or modified to allow for object selection and movement. Testing should always be performed in Use mode.

Discussion

Enter your comment. Wiki syntax is allowed:
Please solve the following equation to prove you're human. 115 +2 =