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⚠️ v4.0 UI Transition Notice - In Process: The release of Total Launcher v4.0 has introduced significant user interface changes. Please note that this page does not yet reflect these updates. The new layout paths, folds, and visual maps are currently being compiled and will be deployed shortly.


Phase 1: The Object (Visual Mastery)

In Total Launcher, everything — an app icon, a text label, a background shape, or a widget — is an “Object”. Learning how to style one object yields knowing how to style them all.

This phase covers the visual attributes: Appearance, Geometry, and Effects.

Accessing the Designer

Before you can change how an object looks, you must enter the design menu.

  • Method 1 (Direct): Long-press (tap and hold) to highlight the object and open the Object Design menu at the top of the screen.
    • *Action:* Select Edit icon (pencil) in the center of the page to quickly resize or move the object or
    • *Action:* Select the Options icon (gear) in the Object Design menu to open the full attribute list.
  • Method 2 (The Edit Mode Toggle): If long-press is disabled (common in finished themes), pinch-in on the screen to open the main menu and toggle Edit Mode which displays a current state of Edit off in the lower right corner. Tap it to turn it “On” .

The "Geometry" (Size & Position)

New users often confuse “Scale” with “Size.” It is critical to distinguish them.

  • The Bounding Box (Size): This is the physical clickable area of the object.

Geometry & Alignment

  • The Bounding Box (Clickable Area):
  • How to change: Long-press the object to select it, then drag the blue handles or tap the Edit icon (pencil) and input specific W (Width) and H (Height) pixel values.
  • Visual Sizing (Content):
    • For Text: Use Scale X (%) in the Text Options to stretch or compress the font width.
    • For Icons: Use Icon Padding in the Icon Options. Increasing padding makes the icon appear smaller without shrinking the clickable bounding box.

Rotation vs. Transformation

  • Rotation or Transformation
    • Rotation: Spins the object on a 2D plane (like a clock hand). Range is -180° to +180°.
    • Transformation: Tilts the object in 3D space (X and Y axes).
      • *Note:* Rotation must be activated before Transformation options become available.

Icon: Rotated @ 45
vs
then Transformed @ Y-axis 50

Typography & Text

Text objects can be static (labels) or dynamic (data).

The Two Types of Text

  • Static Text: Plain labels like “Home” or “Apps.”
  • Dynamic Text: Total Launcher can display system data. When adding text, you can choose standard formats like Date (e.g., M/d/yyyy) or Time (e.g., hh:mm), or use Text Tags for battery, RAM, or unread counts. See the dialog ++here.

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