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⚠️ v4.0 UI Transition Notice - In Process: The release of Total Launcher v4.0 has introduced significant user interface changes. Please note that this page does not yet reflect these updates. The new layout paths, folds, and visual maps are currently being compiled and will be deployed shortly.
Phase 1: The Object (Visual Mastery)
In Total Launcher, everything — an app icon, a text label, a background shape, or a widget — is an “Object”. Learning how to style one object yields knowing how to style them all.
This phase covers the visual attributes: Appearance, Geometry, and Effects.
Accessing the Designer
Before you can change how an object looks, you must enter the design menu.
- Method 1 (Direct): Long-press (tap and hold) to highlight the object and open the Object Design menu at the top of the screen.
The "Geometry" (Size & Position)
New users often confuse “Scale” with “Size.” It is critical to distinguish them.
- The Bounding Box (Size): This is the physical clickable area of the object.
Geometry & Alignment
- The Bounding Box (Clickable Area):
- Visual Sizing (Content):
- For Text: Use Scale X (%) in the Text Options to stretch or compress the font width.
- For Icons: Use Icon Padding in the Icon Options. Increasing padding makes the icon appear smaller without shrinking the clickable bounding box.
Rotation vs. Transformation
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- Rotation: Spins the object on a 2D plane (like a clock hand). Range is -180° to +180°.
- Transformation: Tilts the object in 3D space (X and Y axes).
- *Note:* Rotation must be activated before Transformation options become available.
Typography & Text
Text objects can be static (labels) or dynamic (data).
The Two Types of Text
- Static Text: Plain labels like “Home” or “Apps.”
- Dynamic Text: Total Launcher can display system data. When adding text, you can choose standard formats like Date (e.g., M/d/yyyy) or Time (e.g., hh:mm), or use Text Tags for battery, RAM, or unread counts. See the dialog ++here.















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