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ui:ui-launcher_action-landing [2026/06/30 13:56] – external edit 127.0.0.1ui:ui-launcher_action-landing [2026/07/21 18:02] (current) – ↷ Links adapted because of a move operation doreps
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 +<WRAP hide>%%<!-- googleoff: index -->%%</WRAP>
 <WRAP center notice centeralign> <WRAP center notice centeralign>
 **⚠️ v4.0 UI Transition Notice - In Process:** **⚠️ v4.0 UI Transition Notice - In Process:**
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 compiled and will be deployed shortly.// compiled and will be deployed shortly.//
 </WRAP> </WRAP>
 +<WRAP hide>%%<!-- googleon: index -->%%</WRAP>
  
  
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 There are 2 demo icons on the top menu in this image for visitors to use in this ui tour: There are 2 demo icons on the top menu in this image for visitors to use in this ui tour:
-  - {{:ui:ui-icon_action.webp?25}} - Action - This allows the user to link a selected object's action ... what happens when the object is tapped or swiped. +  - {{ui:ui-icon_action-v4.webp?25}} - Action - This allows the user to link a selected object's action ... what happens when the object is tapped or swiped. 
-  - {{:ui:ui-icon_option.webp?25}} - Option - This provides for the customization of the //selected// object. This ui tour can not show the actual object changes, but will expose each visitor to what is available, what each dialog element can cause to happen, and what happens to navigation once selected.+  - {{ui:ui-icon_option-v4.webp?25}} - Option - This provides for the customization of the //selected// object. This ui tour can not show the actual object changes, but will expose each visitor to what is available, what each dialog element can cause to happen, and what happens to navigation once selected.
  
 ==== Text ==== ==== Text ====
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 ==== Open window by name ==== ==== Open window by name ====
-  * The open window named by the user in {{:ui:ui-launcher_action-window_by_name_open-dialog.webp?linkonly|this dialog}} for this launcher action setting will be opened. Note when creating a window, a title is requested. That is the name to be used in this action and it //must// match (no blank spaces, only underscores). It is unusual that the developer requires character entry of the window name in lieu of providing a dialog with the existing names listed (as done for the launcher action ''Close a window'').+  * The open window named by the user in {{ui:ui-launcher_action-window_open_by_name-dialog-v4.webp?linkonly|this dialog}} for this launcher action setting will be opened. Note when creating a window, a title is requested. That is the name to be used in this action and it //must// match (no blank spaces, only underscores). It is unusual that the developer requires character entry of the window name in lieu of providing a dialog with the existing names listed (as done for the launcher action ''Close a window'').
  
 ==== Close the topmost window or folder ==== ==== Close the topmost window or folder ====
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 ==== Brightness level ==== ==== Brightness level ====
-  * Again, this is a discreet setting for a specific level of **screen brightness** (value from 0-100). It is //not// a variable slider. It could easily be used to set indoor-daytime, outdoor, or bedtime setting levels but would require 3 objects or a separate gesture for each setting. When selecting this launcher action, the setting dialog opens to this {{:ui:ui-launcher_action-brightness_level-slide_set.webp?linkonly|brightness level dialog}}. //Permission required: Allow modifying system settings.//+  * Again, this is a discreet setting for a specific level of **screen brightness** (value from 0-100). It is //not// a variable slider. It could easily be used to set indoor-daytime, outdoor, or bedtime setting levels but would require 3 objects or a separate gesture for each setting. When selecting this launcher action, the setting dialog opens to this {{ui:ui-launcher_action-brightness_level-slide_set-v4.webp?linkonly|brightness level dialog}}. //Permission required: Allow modifying system settings.//
  
 ==== Media volume level ==== ==== Media volume level ====
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 ==== Play a sound ==== ==== Play a sound ====
-  * This launcher action could //play// right into the hands of a good setup designer ... choose any sound from the launcher's [[section:section1-2-d_understanding_resources|Resources]] Sound library and it's good to go. Although this action links a single audio file to the target object, the launcher offers its [[ui-option-action_tap|Tap-on-Action]] of five results based on object activation (tap, and swipes left, right, up, or down). So the results can be creative. The user will select the specific object's sound from the {{:ui:ui-launcher_action-play_sound-selection.webp?200&linkonly|dialog}}.+  * This launcher action could //play// right into the hands of a good setup designer ... choose any sound from the launcher's [[section:section-resources|Resources]] Sound library and it's good to go. Although this action links a single audio file to the target object, the launcher offers its [[ui-option-action_tap|Tap-on-Action]] of five results based on object activation (tap, and swipes left, right, up, or down). So the results can be creative. The user will select the specific object's sound from the {{:ui:ui-launcher_action-play_sound-selection.webp?200&linkonly|dialog}}.
  
 ==== Launch browser ==== ==== Launch browser ====