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Option Action

Dialog selections are discussed below the image. For navigation to an item make a selection in the Option Action image.

Option Action dialog

Replace object ➡️ Selection here only checks the box but the object will **not be visible** when Edit mode is Off. ➡️ Selection here only checks the box ... then the object will not respond or initiate any action if touched Tap: Action Tap: Launch animation Tap: Sound SWIPE UP: Action SWIPE UP: Launch animation SWIPE UP: Sound SWIPE DOWN: Action SWIPE DOWN: Launch animation SWIPE DOWN: Sound SWIPE LEFT: Action SWIPE LEFT: Launch animation SWIPE LEFT: Sound SWIPE RiGHT: Action SWIPE RiGHT: Launch animation SWIPE RiGHT: Sound

Option Action dialog elements discussed below. To navigate click the element in the figure above.

The top three actions are not “tap” or “swipe” options but do give the user a direct action on the selected object:

  • Replace object - The “on-the-fly” method to change the existing object. Selection here will navigate to to the “Graphic - Selection” dialog (Object Design menu > Add > Graphic)
  • Invisible when edit mode is off - Checking this box will hide the object when the setup is running normally. If the object has an action linked to it (tap or swipe), the action can still be effected or through a Launcher action. Think of this as a method to unclutter a display or hide a secret.
  • Ignore touches - When objects (such as images) are on the page for design reasons only, by default a touch may cause a momentary highlight as a reaction. Selecting this option makes the object totally stationary with no actions associated to it.

Total Launcher provides for objects (icon, text, images, widgets) to have up to 5 action triggers, each trigger with its own launch animation and sound. The triggers are described below:

  • Tap - normal tap
  • Swipe up - finger or mouse on object then an upward movement
  • Swipe down - finger or mouse on object then a downward movement
  • Swipe to the left - finger or mouse on object then a push to the left movement
  • Swipe to the right - finger or mouse on object then a push to the right movement
  • Action - ⬇️ These 6 actions are defined by making a selection in the Option Action image
    • Default (Do nothing)
    • Application
    • Window
    • Folder
    • Launcher action
    • Sequence
  • Launcher animation - Choose how the object presents itself when returning to the page
  • Sound - Choose a launcher resource sound when the object is “tapped/swiped”“

===== Hidden Index Anchors ===== ID1|Replace object@53,77,204,110 ID2|Tap - Action@58,340,232,375 ID3|Tap - Launch animation@50,386,230,430 ID4|Tap - Sound@53,444,202,487 ID5|Swipe Up - Action@53,540,234,585 ID7|Swipe Up - Launch animation@52,592,225,638 ID9|Swipe Up - Sound@53,646,213,688 ID10|Swipe Down - Action@54,742,228,789 ID11|Swipe Down - Launch animation@54,800,225,841 ID12|Swipe Down - Sound@54,858,180,894 ID14|Swipe to the Left - Action@52,954,247,1000 ID15|Swipe to the Left - Launch animation@50,1008,223,1052 ID16|Swipe to the Left - Sound@51,1064,221,1108 ID17|Swipe to the Right - Action@35,764,77,776 ID18|Swipe to the Right - Launch animation@55,1213,225,1252 ID19|Swipe to the Right - Sound@51,1268,220,1306 { } cfg Think of all the possibilities with a single object… 💭

☛ tap to open a banking app

  • swipe down to open an expense folder
  • swipe up to open the device's camera to capture an expense receipt
  • swipe left to open the url for investment portfolio ABC
  • -or swipe right to open the url for portfolio XYZ.

☛ Use of a window(s) as well as sequences could be included to become even more powerful and creative.

Navigate through this wiki's user interface pages to get acquainted with how it can be done.

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